White Room: 02B3


WORTH is the heartfelt yet dynamic story of Grant Worth, Motor City’s most iconic hero. During the 1960’s, Worth’s ability to control machines made him a legendary figure in Detroit, a real hometown hero. But when Worth’s powers become obsolete because of society’s own progress, he is forced to find out what happens when a superhero can no longer be super.

Grant Worth has mechanopathy, the ability to communicate with machines. During late adolescence and early adulthood this capacity brought him fame, adulation and prosperity. But what happens when society passes you by? In the late 20th century our technology evolved by leaps and bounds with the advent of Intel chips, motherboards and microprocessors. Worth found his power and himself becoming obsolete. Unable to breakthrough the maze of 1s and 0s that became the gateway to most machinery Grant Worth went from super-hero to somewhat-normal.

For more information, visit the official website at www.wheresyourworth.com